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VICTORIA ALLISON DOMINOWSKI

Redmond-based UX & Game Designer with a specialty in UI tech and scripting. Proficient in industry-standard art, mockup, and software frameworks. Can easily adapt to any role on a team, from design to art to programming. Experience shipping flagship games and apps in a UX role.

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Skills

C#   Java   Swift   Unity   Maya   Axure   Sketch   Matlab   Balsamiq   Blueprint   Sketchbook   Visual Basic   Xcode   Adobe Suite   ActionScript  Visual Studio   Unreal Engine 4   Quality Assurance/Testing

WORK HISTORY

My history in design

Home: Projects
Secret Little Haven

SECRET LITTLE HAVEN

Game Designer - Hummingwarp Interactive (2016-2018)

Sole creator of Secret Little Haven - a game about a teenage girl in 1999 using online communities to come to terms with her identity. Set in an old computer UI, with an entire OS created within Unity with filesystem and window manager. Top-selling game on Itch.io, GotY on IndieGamesPlus.

Unity    C#    Sketch    Adobe Suite    QA

ELEGY

Puzzle & UX Designer - Pride Interactive (2017)

Prototyped several new puzzle systems in Unreal Engine 4’s Blueprint language & designed roughly 30 new puzzles. Won a DigiPen award for Best Narrative Experience, and onstage commendation for my puzzle design. Chosen for school showcase at PAX West 2017.

Unreal Engine 4    Blueprint    Adobe Suite    Maya    QA

Elegy
satiator.gif

SATURN SATIATOR

Principal UX Designer - Saturn Satiator Team (2018)

Designed system menu for the Saturn Satiator, a game preservation device for the Sega Saturn. Programmed working prototype and made all graphical assets for the project.

Unity    C#    Sketch    Adobe Suite

COINAGE

Principal UX Designer - Coinage, Ltd. (2018)

Did UX wireframing and design for a startup finance company. Laid groundwork for the upcoming Material Design web app in Sketch and worked with programming team to plan the structure for the app’s code.

Unreal Engine 4    Blueprint    Axure   Adobe Suite    QA

Coinage

SQUIDS FROM SPACE

Senior UX Designer - Fun Bits Interactive (2018-2020)

Programmed, designed, and implemented full UX overhaul for Squids From Space, a competitive online shooter. Became proficient in Unreal Engine 4 and Blueprint.

Unreal Engine 4    Blueprint    Axure   Adobe Suite    QA

Squids%20From%20Space%20In-Game%201_edited.jpg

UX MOCKUPS

Here you can view a selection of UX mockups which I have made on my personal time. This includes my ongoing "webOS Reborn" project, which reimagines the Palm webOS operating system with modern UX principles.

Home: Portfolio
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