01 PROFESSIONAL
MY KNOWLEDGE LEVEL IN SOFTWARE
Unity
#C
Unreal Engine
Autodesk Sketchbook
Adobe Suite
Autodesk Maya
Balsamiq/Sketch
User Research/Testing
75%
60%
45%
85%
60%
65%
85%
80%
COMPLETE SKILL LIST
Unity, Unreal Engine, C#, Blueprint, Excel/Visual Basic, XAML, Java, AppleScript, HyperCard, ActionScript, Visual Studio, UWP App Development, Adobe Suite, Maya, Sketchbook, Balsamiq, Sketch, Git, SVN, Perforce, Google Analytics, Puzzle Design, Narrative Design, Workflow Construction, Demographic Data Collection, Electrical Engineering, Verilog, Matlab, Rapid Prototyping, Playtesting, QA
Victoria
Allison
Dominowski
UX/UI and Game Designer
Victoria Allison Dominowski is a UX Designer And game designer with a diverse and extensive body of work. She is experienced in several modern game engines (Unity, Unreal Engine, etc.), graphic design and mockup software, and programming languages and is currently seeking a job in the games/Tech industry.
02 PORTFOLIO
MY LATEST WORK. SEE MORE >
Animation test for a Sega Saturn accessory system menu.
Squids From Space Main Menu
03 Experience
2015
Rainbow Farms
Creator
Created a strategy board game designed to teach elementary school students color mixing and spatial awareness. Currently being reworked to be published.
2015
WHATISMINE
Puzzle/Level/Enemy Designer
Designed 2D horror sidescroller within a custom C++ engine. Designed level layouts and rapid prototypes in existing game engines, along with concept art for items/enemies.
2016-2018
Creator
Created a point-and-click adventure game about a closeted transgender girl in 1999 using online communities to come to terms with her identity. Created fully-functional OS for the game, and did deep UX studies of Windows 98 & Mac OS 9 to create the UI.
2017-2018
Coinage Web App Design
Senior UX Designer
Wireframes and designed the entire website for financial startup Coinage. Made the Material Design app in Sketch and worked with programming team to structure the code around the wireframes.
2018 - Present
Senior UX Designer/Programmer
Redesigned and re-implemented the entire existing UI from our studio's game Squids From Space in a year's time, currently designing/polishing FunBits' future UI needs.
2015
Shadow of Pluto
Game & UX Designer
Designer for a visual novel with political campaigning mechanics taking place in a high school full of monster people. Used experience in Adobe Suite to create a set of clean, pleasant UX elements.
2016
Creator
Arcade-style shooter based on radial atomic movement. A ground-up, Unity-based remake of an earlier DigiPen team project. Self-published on Itch.io. Nearing release on Windows Store.
2017
Puzzle & UX Designer
Puzzle Designer and UX Feedback Tester for Elegy, a 3D Adventure Game. Won a DigiPen award for Best Narrative Experience, and onstage commendation for my puzzle design. Chosen for school showcase at PAX West 2017.
2018 - Hiatus
Slime Chance!
Game & UX Designer
Designer for a visual novel with political campaigning mechanics taking place in a high school full of monster people. Used experience in Adobe Suite to create a set of clean, pleasant UX elements. Designed political campaigning system and wrote script.
2018
Senior UX Designer
Sole UX and Graphical Designer for the operating system for the Sega Saturn Satiator, an add-on device for the Sega Saturn game console used in game archival and preservation efforts.
CONTACT
Contact me via email, phone, or Twitter for more information.
Email : tori.dominowski@gmail.com
Telephone: (269) 567-0704