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01 PROFESSIONAL

MY KNOWLEDGE LEVEL IN SOFTWARE

Unity

#C

Unreal Engine

Autodesk Sketchbook

Adobe Suite

Autodesk Maya

Balsamiq/Sketch

User Research/Testing

75%

60%

45%

85%

60%

65%

85%

80%

COMPLETE SKILL LIST

Unity,  Unreal Engine,  C#,  Blueprint,  Excel/Visual Basic,  XAML,  Java,  AppleScript,  HyperCard,  ActionScript,  Visual Studio,  UWP App Development,  Adobe Suite,  Maya,  Sketchbook,  Balsamiq,  Sketch,  Git,  SVN,  Perforce,  Google Analytics,  Puzzle Design,  Narrative Design,  Workflow Construction,  Demographic Data Collection,  Electrical Engineering,  Verilog,  Matlab,  Rapid Prototyping,  Playtesting,  QA

Victoria

Allison

Dominowski

UX/UI and Game Designer

Victoria Allison Dominowski is a UX Designer And game designer with a diverse and extensive body of work. She is experienced in several modern game engines (Unity, Unreal Engine, etc.), graphic design and mockup software, and programming languages and is currently seeking a job in the games/Tech industry.

PROFESSIONAL 
PORTFOLIO

02 PORTFOLIO

MY LATEST WORK. SEE MORE >

03 Experience

2015

Rainbow Farms

Creator

Created a strategy board game designed to teach elementary school students color mixing and spatial awareness. Currently being reworked to be published.

2015

WHATISMINE

Puzzle/Level/Enemy Designer
Designed 2D horror sidescroller within a custom C++ engine. Designed level layouts and rapid prototypes in existing game engines, along with concept art for items/enemies. 

2016-2018

Creator

Created a point-and-click adventure game about a closeted transgender girl in 1999 using online communities to come to terms with her identity. Created fully-functional OS for the game, and did deep UX studies of Windows 98 & Mac OS 9 to create the UI.

2017-2018

Coinage Web App Design

Senior UX Designer

Wireframes and designed the entire website for financial startup Coinage. Made the Material Design app in Sketch and worked with programming team to structure the code around the wireframes.

2018 - Present

Senior UX Designer/Programmer

Redesigned and re-implemented the entire existing UI from our studio's game Squids From Space in a year's time, currently designing/polishing FunBits' future UI needs.

2015

Shadow of Pluto

Game & UX Designer

Designer for a visual novel with political campaigning mechanics taking place in a high school full of monster people. Used experience in Adobe Suite to create a set of clean, pleasant UX elements. 

2016

Creator
Arcade-style shooter based on radial atomic movement. A ground-up, Unity-based remake of an earlier DigiPen team project. Self-published on Itch.io. Nearing release on Windows Store.

2017

Puzzle & UX Designer

Puzzle Designer and UX Feedback Tester for Elegy, a 3D Adventure Game. Won a DigiPen award for Best Narrative Experience, and onstage commendation for my puzzle design. Chosen for school showcase at PAX West 2017. 

2018 - Hiatus

Slime Chance!

Game & UX Designer

Designer for a visual novel with political campaigning mechanics taking place in a high school full of monster people. Used experience in Adobe Suite to create a set of clean, pleasant UX elements. Designed political campaigning system and wrote script.

2018

Senior UX Designer

Sole UX and Graphical Designer for the operating system for the Sega Saturn Satiator, an add-on device for the Sega Saturn game console used in game archival and preservation efforts.

EXPERIENCEO
CONTACT

Contact me via email, phone, or Twitter for more information.

Email : tori.dominowski@gmail.com

Telephone: (269) 567-0704

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CONTACT
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